Guide:Class setups – Terraria Wiki

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    For detailed armor set recommendations at every stage of the game, see Guide : Armor progress Terraria has no formal musician class or level system. however, weapons can be grouped into four ( five ) distinct categories based on their price type – melee, ranged, magic, and summoning. Each class has its strengths and weaknesses and has a wide assortment of weapons to choose from .

    • Melee

    The melee class is mighty, sporting gamey defense and damage a well as adequate crowd control. It utilize weapons such as swords, spears, and yoyos. many melee weapons have a short attack rate, and those that are viable at a outdistance tend to do lower wrong than their close-range counterparts .

    • Ranged

    Rangers are able to attack from a distance, doing high single-target, pierce, or spatter price. They utilize weapons like bows and guns, ampere well as thrown objects. Ranged users must constantly acquire ammunition, unless using the Endless Quiver or Endless Musket Pouch. This can be done through craft or buy from the Arms Dealer .

    • Magic

    Magicians are fragile but highly varied in attack style, much use extra mechanics such as home, lifesteal, and area-of-effect damage. They are held back by reliance on mana, which regenerates very slowly unless the Mana Regeneration yellowish brown is in effect. Magic-users must craft or purchase mana potions if they wish to recover mana instantaneously .

    • Summoning
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    Summoners are beneficial at farming enemies, but most muster armors have broken defense, and summons are often inaccurate against enemies that move cursorily. Whips are primary weapons that will focus summons and increase their damage. While many players do challenges where lone summon damage is allowed ( Whips, Summon weapons and Mounts ), the Summoning class was balanced around the estimate of the player besides using the strongest normal weapon available to them in addition to minions and whips. [ 1 ]
    Each class gains more complex abilities as the game progresses, enabling more strategic variety in combat. It is advised for players to try out every weapon they find to help determine what works best for them. It is besides recommended to use fan potions and healing potions to increase efficiency and survivability in combat ( particularly during events and boss fights ). In general, it is recommended to focus on one class. many armors, accessories, and buffs merely benefit a specific classify, specially by and by into the game. Nonetheless, even when not specifically using a hybrid set, backup weapons from another class can be helpful should the situation require a different weapon. furthermore, each class has at least one minion slot, so it is recommended to have it utilized at all times .

    Pre-bosses

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    prior to encountering a party boss, set bonuses from wooden and ore armor will about entirely provide extra department of defense, and accessories will not discriminate by weapon type when giving bonuses. When combined with the general scarcity of weapons and the need to survive, there is little target to sticking to a “ class ” this early on on. For these reasons, players are recommended to make use of whatever they can get their hands on. Players can acquire a gun or magic trick weapon early on by smashing one of the corruption or crimson orbs.

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    Pre-Hardmode

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    once you start defeating the first bosses modern options become available. In addition, you should have adequate mana to use magic trick weapons. however, the armors still entirely give little bonuses, so you can still safely mix classify styles without a significant loss of damage. Dedicated summoners are inactive rather weak at this point, although their summon items can be used by any classify. On the Desktop version Desktop interpretation, Console version Console interpretation, Mobile version Mobile version, and Nintendo Switch version Nintendo Switch translation, with the accession of Obsidian armor obsidian armor and Spinal Tap Spinal Tap , Summoners become much more herculean at this charge than in former versions of the game .

    Pre-mechanical bosses

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    At this point in time, it becomes about mandate to pick a specific class. many accessories will merely benefit a certain class, and armor sets start to benefit lone certain types of wrong. however, summoner hybridization remains not only viable, but highly potent due to the handiness of the herculean rubicund Staff. At this point, you may besides want to start working on getting thoroughly modifiers for your equipment .

    Pre-Plantera

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    This is the bespeak where a mix class becomes quite weak compared to a unmarried class, chiefly due to there being discriminate armor sets for each class. You can of course still play a shuffle classify, though it is recommended to have a stand-in armor set ( e.g. in the conceit slots ) so you can switch quickly for some extra damage or defense. Hallowed armor may be preferred for extra survivability. At this point buffs are extremely utilitarian for bosses and about necessary in chief mode .

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    Pre-Golem

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    With the Hardmode Dungeon and the Pumpkin Moon and Frost Moon now available, players have access to a variety show of new equipment. furthermore, any Biome Keys you have obtained are now functional. You could attempt to skip this stagecoach by killing the Empress of Light, but most players wo n’t be able to defeat her until they ‘ve progressed a bit further .

    Pre-Lunar Events

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    equipment from Golem, Martian Invasion and the final grade of the Old One ‘s Army is now available. Challenging Duke Fishron, Empress of Light, and the Frost Moon is besides now feasible.

    endgame

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    At this degree you can start using shuffle class apparatus again, since you can kill everything easily. ( except when fighting the Moon Lord ) .

    Multiplayer

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    These setups sacrifice separate of their own damage to make boss fights smooth for the stallion team. A tank keeping bosses in one invest should, depending on your group size, consequence in the overall party ‘s DPS being higher, due to less deaths, ease of target, and no situations where one player runs away with the boss while everyone else chases them. The therapist helps increase survivability for their team, but sacrifices large sum of their own wrong and defense .

    other

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    Some equipment sets are not meant for fight, but for other activities, such as fish, build and explore. All equipment is optional and makes it easier to perform the undertaking, but differently simply use what is at hand .

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