The Basics of Stats for Holy Priest
When raid, you want to use your Mana pool flexibly to counteract deadly wrong throughout a long fight. therefore, effective Mana usage is of overriding importance .
- Mastery = Critical Strike
When healing dungeons, you want to maximize your throughput in short-circuit fights. Since you can drink quite often, raw throughput stats are important. Damage-reducing stats besides gain in importance as they allow you to survive things you normally can not in the highest mythic keystone dungeons .
- Critical Strike = Haste
Note about Leech and Avoidance
While we provide stat preference lists, swapping gear to higher item
level items — and their higher Intellect/total stats — should,
usually, provide a larger upgrade than using lower item level items with better
stats. The exception to this principle are items with crucial third stats, Leech and Avoidance, which should still be used ahead of other items without them unless the difference in token degree is round 15 or above .
Getting a Better Understanding of Holy Priests Stats
Leech allows you to passively self-heal for a share of the healing/damage of each spell you cast. Due to its great scale and the prevalence of enemy mechanics that hurt everyone in the group, it ends up doing a distribute of complimentary curative that would, otherwise, need to be covered by Mana from yourself or the other healers in your group .
Avoidance ‘s claim baron depends on the meet mechanics, but is often the decider on living/dying against extreme wrong abilities in identical high keystones. The damage it prevents is besides identical helpful in a raid set up .
Intellect is your elementary stat. You should look for this stat in all of your upgrades. It provides you with Spell Power, which increases the power of your heals.
Mastery ( Mastery : Echo of Light ) causes each one of your direct heals to place a HoT on the target, healing for a share of the initial bring around over 6 seconds. consecutive applications of this HoT smokestack .
Critical Strike doubles the effects of your heals, which besides benefits your Mastery .
Haste lowers the cast time of your heals, vitamin a well as your ball-shaped cooldown. It besides reduces the cooldown of Circle of Healing and Prayer of Mending, a well as increasing the mend of Renew ( by granting extra ticks ) .
Versatility increases all your damage and healing done, and decreases all damage taken .
Speed slightly increases the focal ratio at which your fictional character moves. This can be useful when trying to dodge meeting mechanics or when repositioning with your group, but is not angstrom obtrusive as other stats .
Stat Gain Per Rating
In order to get 1 % benefit from each stat, you need different amounts of stat rat. This means some stats naturally scale better than others, tied before diminishing returns kick in from having excessively a lot of a certain stat relative to others .
- Critical Strike – 35 rating per 1%
- Versatility – 40 rating per 1% damage/healing increase / 0.5% damage
- Mastery – 28 rating per 1%
- Haste – 33 rating per 1%
- Leech – 21 rating per 1%
- Avoidance – 14 rating per 1%
- Speed – 20 rating per 1%
Stat Diminishing Returns
From Patch 9.1 forth, we are starting to obtain adequate gearing that Diminishing Returns ( DR ) on secondary stats will start to kick in for most people. What this means is that when you obtain a large come of one secondary stat, through gear and bangle procs, you no longer gain wax prize for all of it .
Keeping a diverseness of rings and necklaces is a truly good manner to try and reduce the impingement that diminishing returns will have on you as you obtain gear upgrades. You can swap your rings around to easily change a boastfully sum of secondary stat ( and the gem/enchant as well ) to help avoid losing besides many secondary stats to DR .
Below is when DR begins to kick in for each stat :
- Critical Strike — 1050
- Haste — 990
- Mastery — 1050
- Versatility — 1200
You can read more detail about how secondary stat diminishing returns for Holy Priest works here .
- 22 Feb. 2022: Updated with Patch 9.2 changes.
- 13 Jan. 2022: Clarified stat diminishing returns.
- 01 Nov. 2021: Reviewed and approved for Patch 9.1.5.
- 23 Aug. 2021: Added some information on secondary stat diminishing returns.
- 29 Jun. 2021: Reviewed and approved for Patch 9.1.
- 09 Mar. 2021: Reviewed for Patch 9.0.5.
- 23 Nov. 2020: Updated for Shadowlands.
- 12 Oct. 2020: Page updated for the Shadowlands pre-patch.
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