Vials are an crucial part of Herblore discipline. The Meilyr Clan Store in Prifddinas sells 40 phial of water packs for 500 coins each, in addition to assorted other herblore ingredients. They can besides be made using the Crafting skill and then filling it with urine from a fountain, however this will take much longer.
Reading: Herblore training
Poletax in Burthorpe sells 40 phial of urine packs. The General store in East Ardougne sells 6 Vial of water packs. The general store in Shilo Village sells 20 vials of body of water packs, totalling 1000 vials of water. Get there promptly by using Karamja gloves 3, provided you have done the hard tasks of the Karamja Diary. There are besides 6 water filled and 6 vacate phial packs available from Sigmund the Merchant in Rellekka. Buy another 20 packs of water filled and empties from Jossik in the Lighthouse. Jossik besides has 10 greenman ales in broth. Poletax ‘s Herblore Shop sells another 40 Vial of water system packs, along with a few other herblore ingredients .
- It’s possible to train Herblore with Slayer for many of the creatures you slay may drop many different herbs each time you kill something, but might take a long time to get the herbs you require because of the drops monsters give. Higher level monsters that can drop herbs tend to drop lower level ones more frequently than high level herbs.
- Training Herblore up to level 99 this way will cost a total of 263,667,728 assuming all ingredients are purchased from the Grand Exchange and the method in this article is used.
- Players can choose to continue with certain potions for longer than stated in this guide if the net value of making them is much higher than alternatives.
- A really effective, free, but very dangerous method of training Herblore is taking part in the Wilderness Warbands. Up to level 66, you are guaranteed to get one or more levels per camp raided (25 supplies). There are many Warband Friend Chats to join in order to complete Wilderness Warbands daily and safely.
- Daily challenges are also useful. Not only do they give additional experience, the cost of raw materials is also reimbursed. They reward pretty decent experience despite costing only minutes to complete being either make 3 potions or clean 15 herbs.
- Bank presets can save time when training by making potions. Instead of repeatedly withdrawing e.g. 14 vials and 14 herbs, do that once and store it as a quick preset. Then store 14 unfinished potions & 14 secondaries as the second quick preset.
- Here is an advanced method to make more than 14 three-dose potions per inventory which uses Beasts of Burden (BoB). Let’s suppose that a one has a war tortoise. One can withdraw 23 unfinished potions and 5 secondaries in their inventory and 18 secondaries in their BoB. It is suggested to do this with a bank preset which has a BoB linked. When one makes potions, the production interface will show the option to make 23 potions, but one will not actually make potions with ingredients in one’s BoB. The game says that the player has run out of ingredients. Instead, one can click the “Take Beast of Burden items” button to get more ingredients without interrupting production. At maximum efficiency, this method saves 39% of banking time, but it requires more constant clicking. The player does not have the usual 16.8 second period of no actions. This method also works with making unfinished potions and combination potions. BoB’s are particularly useful when making overloads as these require many ingredients. Without the use of a BoB one can make up to 4 overloads per inventory, while with a Mammoth BoB one can make up to 10 overloads without banking.
- There are more complicated inventory setups that adjust the order of items in the inventories and may allow less clicks, but they are sensitive to the scroll of cleansing. We will omit their discussion in this article.
- It is recommended to train Herblore on ‘Double XP Weekends’ as this not only saves time, but also reduces the cost of this skill greatly.
Acquiring herbs and other ingredients
View Calculator : Herblore/Potions for cost and cost/experience for each potion. Please note that while some of these methods might be the fastest, they may not be the most efficient in terms of money(gold coins) spent, so you may have to do you own research on what potions are the most cost-effective, even if they’re time-consuming.
level 1 to 3
Do the Druidic Ritual quest. The experience toward Herblore given as one of the quest rewards will get you to a Herblore level of 3 .
level 3 to 9
It is recommended to do the Jungle Potion quest in order to go straight to level 9 .
grade 9 to 13
You can complete Recruitment Drive to get from level 9 to 13 .
level 13 to 19
You can complete The Dig Site to get from floor 13 to 19. 25 Thieving and 10 Agility are besides required
floor 9 to 12
It is best to do this if you do n’t have the requirements for The Dig Site Make attack potions. Items needed
Clean the herb if it ‘s begrimed, use the herb on the phial of water, and then add the secondary. These give 25 feel each. It will take 25 Attack potions to get level 12. Some people choose to use Chaos druids to lessen their costs of herblore. They provide batch of guam Herbs. additionally to save some cash, combine the potions together so you make 4 doses, rather of 3, to save money on buying vials. Assuming you buy all of the items on the Grand Exchange, clean herb are used, and all potions are sold at the end, you will spend ( – ) or earn ( + ) : -15,450 in sum or -24.72 per feel point. If decant potions to 4 doses, -12,156.25 in entire or -19.45 per experience point .
tied 12 to 26
Make Strength potions. Items needed :
Clean the herb if it ‘s begrimed, use the herb on the phial of water, and then add the secondary. To lessen the monetary value, kill Hill giants ( Level 64 ) for their fairly common limpwurt drop or grow Limpwurt ( farming ) in a eyepatch in the Wilderness specifically for Limpwurts. There ‘s besides a resource dungeon with Limpwurt spawns ( needs at least grade 20 Dungeoneering to enter ). The safest, cheapest, quickest, direction to obtain Limpwurt roots, is to grow them in a flower eyepatch ; which yields 3 roots per seed. An alternate to this is to kill Hobgoblins. They have a more likely find to drop Limpwurt roots. They can be found west of the Crafting Guild or in Rellekka where the Rock crab louse are. These give 40 experience each. It will take 144 Strength potions to get degree 26. Assuming you buy all of the items on the Grand Exchange and houseclean herbs are used, and all 3-dose potions are sold at the end, you will spend ( – ) or earn ( + ) : -716,832 in sum or -124.45 per experience point. If decant potions to 4 doses, -676,872 in full or -117.51 per know point .
level 15 to 38+
Make Serum 207s. Items needed :
Clean the herb if it ‘s begrimed, use the herb on the phial of water system, and then add the secondary. These give 50 experience each. It will take 560 Serum 207s to get level 38. bill that Serum 207s can only be made during or after the Shades of Mort’ton quest, As of the update on 14 January 2013, serums can be noted but not traded. Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend ( – ) or earn ( + ) : -178,080 in sum or -6.36 per have point .
level 21 to 26
- Also requires Herbicide
This method is not advised as getting Herbicide requires 34,000 tokens, which at the optimum ratio would put you at flat 62 Dungeoneering. The approximate cost using of using the tokens to gain Herbicide using Chaotic repairs means you would be spending 3,060,000 general practitioner ( approx. respect of dungeoneering tokens ). Granted you do have Herbicide but that is broadly a reward purchased much later in your dungeoneering career. Kills chaos druids with Herbicide ( set to erode Harralander, Tarromin, Marrentill, and Guam ) in your inventory. There is no profit made or lost in this method as the herbicide converts herb drops into double experience you would have received if you had cleaned them. It should be noted, that while you are n’t spending any money, you are losing in opportunity, as selling the herb would obviously be more profitable .
level 26 to 38
Make department of energy potions. Items needed :
Clean the herb if it ‘s begrimed, use the herb on the phial of body of water, and then add the secondary. These give 67.5 have each. It will take 322 Energy potions to get level 38. Assuming you buy all of the items on the Grand Exchange and clean herbs are used, and all 3-dose potions are sold at the end, you will spend ( – ) or earn ( + ) : -323,062 in entire or -14.86 per experience decimal point. If decant potions to 4 doses, -251,980.5 in entire or -11.59 per feel point .
level 36 to 52
Make fight potions. Items needed :
Clean the herb if it ‘s begrimed, use the herb on the phial of water, and then add the secondary. These give 84 experience each. It will take 1,177 Combat potions to get level 52. Assuming you buy all of the items on the Grand Exchange, clean herb are used, and you sell the end potions, you will spend ( – ) or earn ( + ) : -4,161,872 in sum or -42.1 per know point. If decant potions to 4 doses, -4,018,572.25 in total or -40.65 per feel point. Depending on the stream monetary value of harralander, ranarr, prayer potions and combat potions, this method can sometimes be more cost effective than making prayer potions .
level 38 to 52
Make entreaty potions. Items needed :
Clean the herb if it ‘s begrimed ( begrimed may be more or less expensive than clean ), use the herb on the phial of water, and then add the junior-grade. These give 87.5 know each. It will take 1,066 Prayer potions to get level 52. Assuming you buy all of the items on the Grand Exchange and clean herbs are used, and all potions are sold at the end, you will spend ( – ) or earn ( + ) : -138,580 in total or -1.49 per feel point. This monetary value can be significantly reduced by combining the entreaty potion ( 3 ) second into prayer potion ( 4 ) ; 1,066 3-dose potions will make 799.5 4-dose potions. By referencing the monetary value of each dose regards to prayer potions, the latter normally offers a higher monetary value per dose in the Grand Exchange frankincense saving you money. If decant potions to 4 doses, -167,218 in sum or -1.79 per have point .
tied 40 to 52/further degree 99
Make muster potions. Items needed :
These give 92 experience each. It will take 940 Summoning potions to get level 52. This method can be a rather cheap, if slow, method to train Herblore to a far stage. Assuming you buy all of the items on the Grand Exchange and clean herbs are used, and all potions are sold at the conclusion, you will spend ( – ) or earn ( + ) : -1,185,340 in total or -13.71 per experience point. If decant potions to 4 doses, -955,745 in total or -11.05 per experience point. Provided the player wishes to get to level 99 by making summoning potion. It will take 141,274 Summoning potions to get to level 99. This would cost -178,146,514 in total ( not decanted ). Players should be informed that this method acting is quite slow, in comparison to others .
level 45 to 52
Make ace attack potions. Items needed :
Clean the herb if it ‘s begrimed, use the herb on the phial of body of water, and then add the secondary. These give 100 have each. It will take 622 Super attack potions to get to level 52. Assuming you buy all of the items on the Grand Exchange and blank herbs are used, and all potions sold at the end, you will spend ( – ) or earn ( + ) : -11,818 in sum or -0.19 per experience point. If decant potions to 4 doses, -102,474.5 in total or -1.65 per experience point .
floor 52 to 63
Make superintendent department of energy potions *. Items needed :
Or make fish potions. Items needed :
Clean the herb if it ‘s begrimed, use the herb on the phial of water, and then add the secondary. These give 117.5 / 112.5 experience each. It will take 2,085 / 2,115 Super energy potions or Fishing potions to get flat 63. Assuming you buy all of the items on the Grand Exchange and clean herbs are used**, and all potions sold at the goal, you will spend ( – ) or earn ( + ) : -1,411,545 in total or -5.76 per feel point. If decant potions to 4 doses, -2,462,906.25 in sum or -10.05 per experience point .
level 55 to 63
Make superintendent force potions. Items needed :
Clean the herb if it ‘s begrimed, use the herb on the phial of water, and then add the secondary. These give 125 have each. It will take 2637 ace persuasiveness potions to get to level 63. Assuming you buy all of the items on the Grand Exchange and clean herbs are used, and all potions sold at the end, you will spend ( – ) or earn ( + ) :
-5,405,850 in entire or -20.5 per know point. If decant potions to 4 doses, -4,035,928.5 in total or -15.31 per experience point .
level 63 to 72
Make extremely restores. Items needed :
Clean the herb if it ‘s begrimed, use the herb on the phial of water, and then add the secondary. These give 142.5 experience each. It will take 3,724 Super restores to get level 72. Assuming you buy all of the items on the Grand Exchange, and clean herbs are used, and all potions sold at the end, you will spend ( – ) or earn ( + ) : -5,157,740 in total which is about -9.7 per feel point. If decant potions to 4 doses, -5,144,706 in sum which is about -9.7 per experience point .
flush 72 to 81
Make Super ranging potions. Items needed :
Clean the herb if it ‘s begrimed, use the herb on the phial of water, and then add the secondary. These give 162.5 know each. It will take 7,961 Super ranging potions to get degree 81. Assuming you buy all of the items on the Grand Exchange and clean herbs are used, and all potions sold at the goal, you will spend ( – ) or earn ( + ) : -24,559,685 in total or -18.98 per feel point. If decant potions to 4 doses, -19,016,838.75 in total or -14.7 per experience orient .
floor 81 to 84 ( or 88 )
Make saradomin brews. Items needed :
Clean the herb if it ‘s begrimed, use the herb on the phial of body of water, and then add the secondary. These give 180 experience each. It will take 4,215 saradomin brews to get flat 84. Assuming you buy all of the items on the Grand Exchange and clean herbs are used, and all potions sold at the end, you will spend ( – ) or earn ( + ) : -15,747,240 in total or -20.76 per know point. If decant potions to 4 doses, -15,671,370 in total or -20.66 per know point .
grade 84 to 99
Make epinephrine potions. Items needed :
Use the papaya on the super department of energy potion. These give 200 experience each. It will take 50,416 Adrenaline potions to get floor 99. For degree 99 Herblore, assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend : -482,229,040 in total or -47.83 per know point. It will take 1,537 Adrenaline potions to get level 85. For level 85 Herblore, assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend : -14,701,405 in total or -47.83 per experience point .
- Be aware that all potions requiring level 84 or above apart from prayer renewals, cannot be traded, therefore making it unable to receive any sort of resale value. However, these potions generally give high experience, and are usually made for their effects rather than the experience.
level 85 to 99
Make ace antifires. Items needed :
Use the phoenix feather on the antifire. These give 210 experience each. It will take 46,552 Super antifires to reach level 99. Assuming you buy the antifire potions on the Grand Exchange, you will spend : -352,445,192 in entire or -36.05 per experience decimal point. It will take 5,368 Super antifires to reach level 88. Please note that while this is one of the cheapest and fastest ways to train Herblore, it requires the use of an untradeable component ( phoenix feathers ), which must be collected by hand. consequently players must factor in the fourth dimension spent collecting bombastic quantities of phoenix feathers and weigh this against the total saved by using this method acting .
tied 88 to 99
Make extreme attacks. Items needed :
Use the clean avantoe on the extremely attack potion ( 3 ). extreme attack potions give 220 experience each. It will take 39,313 extreme attacks to reach 99. It will take 2,076 extreme attacks to reach 89. Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend : -29.74 per know point for a total of -13,583,268 for flat 89 or -257,224,959 for charge 99 .
degree 89 to 99
extreme point force potions are broadly more expensive than extreme point attack or epinephrine potions. however, players may choose to make them over these potions at times that they are cheaper to make or because of the more utilitarian intensity boost it provides for boss monsters. Make Extreme strengths. Items needed :
Use the Clean dwarf weed on the extremely intensity potion ( 3 ). extreme persuasiveness potions give 230 experience each. It will take 35,618 extreme point strengths to reach 99. It will take 5,180 extreme strengths to reach 91. Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend : -104.47 per experience point, for a sum of -124,459,860 for level 91 or -855,793,686 for level 99 .
level 91 to 99
Make Extreme magics. Items needed :
Use the Ground mud runes on the Super charming potion ( 3 ). extreme point magic trick potions give 250 know each. It will take 28,527 Extreme magics to reach 99. Assuming you buy all of the items on the Grand Exchange and clean and jerk herbs are used, you will spend : -361,052,585 in full or -50.62 per feel bespeak. extreme magics are one of the fastest and cheapest methods for training Herblore at high levels if you have the solitaire to grind mud runes .
After degree 66 players may make Super defense potions following the steps below. A little profit may be gained adenine well. This is presently one of the fastest release methods to get to 99 Herblore. Around 2.5K XP is gained per inventory with a portable well, and 5K with bonus XP + Pulse cores .
- Buy the scroll of cleansing from the rewards trader at Daemonheim. (gives a chance to save ingredients)
- Get the dwarven army axe from Major Mary Rancour at Burthorpe. (gives a small amount of bonus XP)
- Buy white berries and cadantine potion (unf) from the GE in lots of 5K or more, at the GE guide price (it might take a day to buy due to the high demand).
- Create a bank preset of 14 white berries and 14 cadantine potions (assigned to keys 1 or 2).
- Join the ‘portables’ friends chat and ask for a world with a portable well (gives bonus XP and a chance to create extra potions).
- Head to the Lumbridge bank chest on the specified world.
- Click the bank chest, and press 1 or 2 on your keyboard to instantly load your bank preset.
- Brew 14 super defence potions by clicking the well.
- Repeat from Step 7.
- When you have finished your stock of ingredients, decant your potions into super defence (4) using the decanter at the Grand Exchange or in Prifddinas (close to the lodestone).
- Sell the potions on the Grand Exchange for +5% minus 100 gp. You may experiment with different prices to discover the highest price you can sell it at. It will sell overnight and not instantly.
After level 44 players may make 15 harralander mariner 199, using clean harralander 938 and 15 deluge tar 115. This grants 72.5 experience, and in many circumstances can be profitable. presently, this generates a profit of 322 per action. The Grand Exchange trade cap on swamp tar is 5,000 .
efficient Herblore profit
A steer and calculator for efficient Herblore profits can be found here : calculator : efficient Herblore net income .
Deployable herb burner
Deployable herb burner is a very rare shed from ghost variants. however once it is obtained, it can be used indefinitely to train herblore without making any potions and therefore has no refer of reselling them. Using a clean herb on the Deployable herb burner results in the herb being destroyed, providing 10 times the Herblore experience given for cleaning herb, equally well as Firemaking experience. presently the most cost-efficient herb to be used on burner are tarromin and harralander .
After completion of Plague ‘s end, the option to create combination potions to train herblore is unlock. combination potions require a crystal flask american samoa good as two or more four-dose potions to be made. Combination potions are normally slower experience than other high-level potions since entirely nine or fewer potions can be made per inventory. Since they use potions as their ingredients, and since players normally prefer to make early potions for faster experience, combinations potions frequently cost nothing to train with or can even make a little profit. however, it should surely be noted that these potions have more ingredients used in their production phase than the two characteristics of about every early potion, making each stock produce fewer potions and complete product faster. This means that they are much more click-intensive than traditional train and require ceaseless focus for the best have rates. Combinations potions such as Grand ranging potions, Grand magic potions, Grand military capability potions, Grand defense potions and Super prayer reclamation potions can be made with recipes that do not have to be unlocked in Daemonheim, and with constant concentrate can produce over 350,000 experience per hour. Super melee potions and Super warmaster ‘s potions require recipes that need to be unlocked by finding indecipherable pages, which require long amounts of clock and high dungeoneering levels to be unlock. however, both of these potions can make over 450,000 have per hour and 720,000 experience per hour, respectively. Most of these potions are on high demand, due to their stronger boosts and oftentimes cheaper usage than extremely potions. While untradeable combination potions can often make more feel, the fact that money can not be got second makes them unfeasibly expensive potions to make for trail ( more expensive and slower than extreme range and charming potions ). All combination potions have very unstable prices, so checking prices cautiously and selling quickly is recommended when making them for profit. All of them, particularly faster experience-making potions such as super warmaster ‘s potions, are sometimes profitable, sometimes mildly expensive and sometimes about wholly unaffordable to train with and hard to sell, so players are warned to be cautious of these fluctuations if they decide to make large investments. It should besides be noted that combination potions are not affected by the portable well ‘s ability to make an extra potion 10 % of the clock, although they do receive the 10 % feel bonus. For potions that require the most ingredients, notably super warmaster ‘s potions, an inventory can be finished in under 5 seconds of production. This means that the schism moment it takes to walk a step to the well can actually slow down experience rates by more than the 10 % it boosts them ( although when the method acting costs money it still reduces cost/xp ). Compared to traditional training, the profit of the portable well is vastly reduced for combination potions. however, the scroll of cleansing considers all of the potions used to make these to be secondary ingredients, which means that each potion has a 10 % probability to not be used up when making combination potions. consequently, this token is most mighty when making combination potions compared to traditional ones ( in terms of price per detail, reducing it by 10 % of all ingredients rather than 10 % of just the secondary one ). This 10 % can mean the deviation between absolve, profitable and identical expensive experience when making combination potions, and players should note that it is about a prerequisite to sanely train using this method .
Shades of Mort’ton
After Shades of Mort’ton ( minimum Herblore level : 15 ), make serum 207. Items needed :
Clean the herb if it ‘s begrimed, use the herb on the phial of water, and then add the secondary. These give 50 know each and are therefore a slow educate method compared to the higher-level alternatives. If you make the Tarromin bare potions and add the ashes you can reach around 50,000 have an hour. You can make a maximal of around 150k have an hour if you buy Tarromin unfinished potions and add the ashes. They can not be sold, but the cheap secondary component makes them cost-efficient compared to early potions, depending on the stream price for Tarromin and the economic site surrounding the other potions. There are normally plenty of ashes to be had free on the grounds around the Grand Exchange since it is a popular spot to practice Firemaking. however, with the release of Bonfires, there are fewer ashes on the flat coat. Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend -6.36 coins per experience point. As of an update on 14 January 2013, Serum 207 can now be withdrawn from the depository financial institution as a note, and can be disposed of very quickly. The serum can not be sold, but it can be alchemised. While not worth the runes to do this, players who have the Explorer ‘s ring can use its low-alchemy ability or high-alchemy ( if ring is 4 ) on the serum and earn enough coins to purchase fresh vials to replace the ones lost when the serum is alchemised. alternatively, the serum can be used on the afflict town of Mort’ton to temporarily cure them. As thanks, they will give a reward of either coins, vials ( with or without urine ), logs, or begrimed tarromin. Most of these can then be used to make even more serum. This can continue indefinitely, as only one venereal disease is used on a villager at a clock. It should be noted that using Serum 208 often yields better/more rewards .
Another release method acting of training herblore is to enter a solo Dungeoneering floor, go through a few rooms, gather some money and find some grow patches. One should switch between growing herbs, making potions, and possibly selling to the Smuggler to buy more. Although this is slow experience per hour, it is free of price, with know rates varying from 25k-40k per hour, depending on the players Herblore and Farming level. One can train several other skills ( such as Woodcutting ) at the lapp fourth dimension to somewhat increase the overall efficiency and reduce repetitiveness at the cost of getting lower experience rates in person skills .
Herblore can be trained by using herbicide, acquired for 34,000 Dungeoneering tokens from Dungeoneering. Herbicide destroys the herb drop but gives double over the have you would get for cleaning it. Some good monsters to kill are chaos druids, and turoths, with 55 killer. This is quite a behind way to train the skill, but is free, if you would not normally pick up the herb. however, some herbs are expensive ( such as Grimy dwarf weed ) and players who pick up the herb, clean it and use it in a potion will gain much more experience than having the herbicide cleaning it up. however, the herbicide does clean up subordinate herb players would broadly avoid. This has the benefit of besides granting battle experience, and could be used on killer assignments to passively train herblore .
Cleaning begrimed herbs can reward reasonably full experience and frequently results in a profit. To find out if money will be lost or gained, look at the cost of the begrimed herb and compare it to the cost of the cleanse herb. This method acting is boring. however, making potions broadly returns belittled profit or big losses, so many players find herb clean worthwhile. The watch rates assume you are cleaning 5,000 herbs per hour. This is much easier if you use bank presets and the action bar .
Some quests grant Herblore know. Refer to the main article for more details .
supply runs are a safe activeness that take position on Mazcab every 12 hours ( at midnight and noon game prison term ). The activeness begins with goebie supplies spawning at the supply rock near to Querci in Kanatah and is available until 25 minutes past the hour. Players may take up to 10 goebie supplies per day from the provision rock. Upon taking goebie supplies players become flagged for dependable PvP and can be attacked by other players, with death resulting in the loss of all goebie supplies that the players are carrying. After obtaining goebie supplies players must travel north-west through the Nemi Forest to Otot, where the supplies may be exchanged for experience with Quercy. The musician will be given a choice between two skills in which to gain experience : agility or Crafting, Farming or Herblore and Hunter or Woodcutting. Different skills are offered on different worlds, so players may change worlds to find a world where the skill in which they wish to gain experience is offered. Between 495, with level 1, and 48,515, with level 99, experience can be gained from exchanging 10 goebie supplies. Assuming the natural process is completed in 5 minutes, experience is awarded at a rate equivalent to between 5,940, with floor 1, and 582,180, with horizontal surface 99, experience an hour .
Wilderness Warbands is a dangerous Distraction and Diversion that takes rate in the Wilderness. The draw a bead on of the Distraction and Diversion is to infiltrate a camp occupied by god-following NPCs and loot supplies, which can then be exchanged with Quercus for experience. Players can gain Herblore experience if they obtain and hand in Herblore supplies. Players can gain between 49.5 at level 1, and 4,851.5 at horizontal surface 99, Herblore know per add that they exchange. Players can loot up to 25 Herblore supplies while playing Wilderness Warbands, which grant between 1,237.5 and 121,287.5 Herblore experience in total when given to Quercus. Players can calculate the claim total of experience that they will receive, based on their Herblore level and the count of supplies obtained, using the calculator on the Wilderness Warbands article .
Wilderness Warbands takes place every 7 hours. The Distraction and Diversion begins with a camp appearing in the Wilderness in one of 3 possible locations. A server-wide announcement will notify players of the camp ‘s location when it spawns. Players can besides find out the camp ‘s placement by talking to Quercus, who is located north-west of the Varrock Grand Exchange. Players must travel to the camp, avoid the sentries posted around its circumference and sabotage the camp ‘s god ‘s shine, which is found in the center of the camp. successfully sabotaging the radio beam will result in NPCs allied to the intrude on players teleporting to the sphere to fight the NPCs guarding the camp. Players can besides intervene in the fight if they wish. After all foe NPCs have been killed, players can loot the tents in the camp to gain supplies. Each Wilderness Warband has 3 tents which contain supplies that grant feel in 3 of 5 possible skills ( Farming, Mining, Construction, Herblore and Smithing ). Players may loot up to 25 supplies from tents in the clique. Players may gain extra supplies by killing early players and taking any supplies that defeated players may have looted, as supplies are dropped upon death. Participating in looting tents will skull the player and cause them to become attackable by any early player, regardless of combat levels. Players can not teleport out of the Wilderness while they have supplies in their inventory, and logging out while inside the Wilderness causes all supplies to be destroyed. therefore, players must escape from the Wilderness by running away of the sphere. To avoid being killed by other while participating in Wilderness Warbands players are advised to join one of the dedicate friends chats for the Distraction and Diversion.
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This table recommends potions to create by herblore level. To be included in this table, a potion must not be excessively expensive, its secondary ingredient must be readily available on the Grand Exchange, and the potion must have medium or high demand ( see Calculators/Potions ). This board does not include columns for the loss made by buying all items on the Grand Exchange .
The summon potion is not included in this list due to the trouble in obtaining the materials on the Grand Exchange .